NVIDIA QUADRO K2200 4 GB GDDR5 128-bit

Key Features & Highlights

  • Memory / Bandwidth: 4 GB GDDR5, 128-bit memory interface, with ~ 80 GB/s bandwidth — allows smooth handling of large models, detailed textures and multi-window workflows.

  • CUDA Compute Power: 640 CUDA cores for fast shading, simulation and rendering tasks.

  • Bus & Interface: PCI Express 2.0 ×16. Single-slot form factor.

  • Display / Outputs: Dual DisplayPort 1.2 + 1 Dual-Link DVI-I. Supports up to 3 direct displays, or up to 4 displays via DisplayPort MST. Max resolution up to 3840×2160 @ 60 Hz via DisplayPort. 

  • Power & Cooling: Max power draw about 68 W, with an ultra-quiet active cooling fan. Suitable for workstations with moderate power and thermal constraints.

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Key Features & Highlights

  • Memory / Bandwidth: 4 GB GDDR5, 128-bit memory interface, with ~ 80 GB/s bandwidth — allows smooth handling of large models, detailed textures and multi-window workflows.

  • CUDA Compute Power: 640 CUDA cores for fast shading, simulation and rendering tasks.

  • Bus & Interface: PCI Express 2.0 ×16. Single-slot form factor.

  • Display / Outputs: Dual DisplayPort 1.2 + 1 Dual-Link DVI-I. Supports up to 3 direct displays, or up to 4 displays via DisplayPort MST. Max resolution up to 3840×2160 @ 60 Hz via DisplayPort. 

  • Power & Cooling: Max power draw about 68 W, with an ultra-quiet active cooling fan. Suitable for workstations with moderate power and thermal constraints.


Best Use Cases

  • CAD / CAM work (AutoCAD, SolidWorks, etc.), product design and engineering visualizations.

  • 3D modeling and rendering workflows (medium complexity).

  • Multi-monitor display setups for productivity, control rooms, design studios.

  • Media tasks: video editing, compositing where GPU acceleration helps.


Limitations / Considerations

  • Though 4 GB is good, very large scenes, ultra-high resolution textures, or very dense simulations might push its limits.

  • Not designed for modern AAA gaming; gaming performance will be limited compared to consumer gaming cards.

  • Being a PCIe 2.0 card, in newer systems with PCIe 4.0/5.0 you won’t get the latest interface speed improvements (though for many workloads this won’t be a big bottleneck).

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